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Well, I'm unsure if this would be interesting, but my friends and I are developing 2D isometric pony RPG with Java+Slick2D. I wanted to post information about it on my [technical account](outerheaven.club/PhilosophyFil), but since it deeply pony-game, I'll continue writing about it here
p.s. That's really old cover for this game that I drew in college. I'll redo it one day ('' - w-)

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Rarity Day arrives on September 8th! Get those submissions in everyone. Make Rarity proud! More info here:

equestriadaily.com/2022/08/rar

Header art by @pabbley t.co/HmB3Rzl506

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I'm rethinking an interesting programming problem;
I need multiple inheritance for the game, but Java don't allow it. I was advised to use interfaces with default methods, but there also a way to do it via composition. First approach is simpler to maintain and it's code is notably faster, but second one allows to isolate game subsystems from each other and thus simplify development of new game objects.
I use second one, but have optimisation by design sounds really nice..

Chilling with hot rooibos tea and calming music today. Such a nice evening it is!

p.s. music i'm talking about: youtube.com/watch?v=W_JMco-VnE

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Working on a battle system basics tonight. Who would know it's such a complicated task x0
Taking/dealing damage in a nutshell is simple, but in adapting programm architecture to a different kinds of battle actions and on top of that - dealing with it in isometric projection makes my poor horse brains to overheat >_<

Working on a rural district of the Sunny Village tonight. Ponies that live here aren't particularly poor, they rather prefer peace and nature to lively town life. It's not full district, of course - houses scattered further by the road, but ones that available for visit in the game shows it's approximate organization.

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There is a lot of pony games that don't even started developing because of difference in project complexity and developer's abilities. So before I proceed spilling a lot of fancy words, I want to show you something
[spoiler: it's a prototype of very first game location - Sunny Village. A lot of work and a year of development in my and my friends free time was spent to reach it, but that's still a very beginning]

History is silent on the details, but the Champion was sealed in some sort of magic trap, and without their leader Umbrum forces were defeated. Long time since then, only old magic statues that can be found in the forest reminds about that terrible invasion. Most ponies forgot about it, and so residents of small town Sunny Village do. When young pony Coffy Toffy arrived there to see her brother, she can not imagine in what great events she is about to play main role.

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Unite forces of ponies were stronger than scattered and disorganised Umbrum hordes, so tribes almost suffered complete defeat. But Equestria was too much of a tidbit to leave it alone, so they rised a special Umbrum born to be a leader and a warrior - The Champion. Smart, strong, incredibly durable and fearsome. With his vanguard he breaked through pony defences and rushed straight to Castle of Two (still very young) Sisters.

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